PostHeaderIcon Also use the USkin3.0.0.1 Toolkit to Skin your Application

Same like SkinMagic , the USkin ToolKit can also skin you application, and it’s more simple!

Follow me, easy as the following steps:

First, copy four files into your project workspace:



the files are USkin.

Second, open the header file “stdafx.h”,copy the following two lines code:

// 导入uskin的头文件===begin===
#include "uskin.h"
#pragma comment(lib,"USkin.lib")
// 导入uskin的头文件===endl===

Third, insert the following code into yourApp::InitInstance() method:

// code here

// 标准初始化
// 如果未使用这些功能并希望减小
// 最终可执行文件的大小,则应移除下列
// 不需要的特定初始化例程
// 更改用于存储设置的注册表项
// TODO: 应适当修改该字符串,
// 例如修改为公司或组织名

// 导入uskin的皮肤文件===begin===
// 导入uskin的皮肤文件===endl===
//code here

Last, overload the ExitInstance() method with your own ExitInstance() method:

int CUSkinTestApp::ExitInstance()
USkinExit(); // 释放USkin资源
return CWinApp::ExitInstance();

OK,easy, right~ so enjoy it!!!


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